ICVFX Research Thesis
Workflow, Occupational Roles and Common Challenges in SEA and EA countries
Thesis Title:
From VFX to ICVFX: Investigating the Change of Workflow, Occupational Roles and Common Challenges in Southeast Asian and East Asian Countries (2024)
Keywords: ICVFX, workflow, occupational roles, industry development
Link: https://dr.ntu.edu.sg/handle/10356/174920
As of Jan 12, 2025,
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Research Aim:
1) From VFX to ICVFX, what are the changes in workflow and occupational roles?
2) What are the common challenges in SEA and EA countries?
3) What suggestions can be provided?
Interviewed ICVFX Professionals:
Studios:
AUX Media Group, Singapore
CEO | Founder
XR Studio Lead | Marketing Specialist
Brain Bar Supervisor
Hibino VFX Studio, Japan
Producer
VFX Technical Director
VFX Technical Director
VFX Manager
Individuals:
Product Manager, Tencent, China
VP Supervisor, XON Studio, Korea
VP Supervisor, RealBangkok, Thailand
What Knowledge and skills are required for ICVFX?
VFX+Game Development+Live Event
Of course, with LED stage !
Part 1: ICVFX Workflow
ICVFX: Film Production - Game Development - LED Stage - Film Production
Film Production: 1)Script Breakdown + 2)Concept Art & Storyboard Creation
Game Development: 3)World/ Asset Creation + 4)In-game Engine Pre-vis
LED Stage: 5)Stage Realisation + 6)Rehearsal & Blending
Film Production: 7)Principle Photography + 8)Post Production
Part 2: Occupational Roles
Existing Roles from VFX:
Environmental Artist
VFX Supervisor
VFX Compositor
Technical Director
New Roles for ICVFX:
Virtual Art Department
VFX Supervisor
Virtual Production Supervisor
Brain Bar
PART 1 + Part 2 :
VAD & Brain Bar Involvement
Part 3: COMMON CHALLENGES IN SEA AND EA countries
5 Main Challenges
Project demand
Talents and Staff
Acceptance from Producer and Director
The Power of VP Studio
Cost
Part 4: SUGGESTIONS AND RECOMMENDATIONS
New Tech, New Way of Collaboration
On-set Etiquette
Communication and Language
Fixing NOW Mentality
Software R&D
Industry & Acamdemic
Industry: Forwardshifting Decision Making
Industry: Longer Pre-production Period
Industry: Multiple Cross-Departmental Training
Industry: Maximising IP and Creating Long-term Demand
Industry: Global Co-production
Industry-Academic: Local Connection
Academic: Education and Training for the Future Generation